Versatility
Even if I work with Unreal Engine and Unity I had to work on a custom engine during my first internship.
I am a Game Designer and Narrative Designer.
I like to design mechanics which are simple to take in hand but which propose a gameplay depth. Their purpose is to provide a feeling of achievement or power when the player understands all of them.
One thing I try to blend in my design is that there is elements of knowledge hidden in the game. They can be useful for the player, can increase their generale knowledge or can help them in the game if they already know it.
Tabletop RPGs are one of my favorite hobbies. As a player and a DM, I like to create stories that will absorb my players and make them live a good adventure. It's an extremely good social experience, from the DM or player point of view.
My journey working in the industry helps me when I'm working with a team on a project. I can talk with programmers or artists to fullfill my ideas, which is the best thing to make sure that we are all on the same page.
Even if I work with Unreal Engine and Unity I had to work on a custom engine during my first internship.
In the video game industry, teamwork is essential and I really like to learn by working with new co-workers.
I quickly adapt to new workplaces and I am able to fit in any team I have to work in.
Feel free to contact me through mail, Twitter or LinkedIn!