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Crown Wars: The Black Prince - Game Designer

This game was made on Unreal, for Nacon, and was the first game concept I proposed when I arrived at Artefacts studio.

The objective for this game was to create a Tactical with RPG elements taking place during the 100 Years War.

I needed a more narrow context to create the basics elements of the game. So I chose the Black Prince as the antagonist and the early years of the war. It was the perfect setting. And so, the game was made.

The tasks I had changed during the production. Starting on the game concept, then the first systems. But the project was big so I had reinforcements that helped me focus on other tasks, like AI, balancing and enemy design.